Ich glaube das erst, wenn sich da mehr tut. Nach den Interviews zufolge (die ich kenne), spricht Aonuma noch nicht von einem vollwertigem Spiel. So ist für mich PlanetDS keine Quelle, der ich glaube, wenn es keinen Link zum Original Interview gibt.
Das Problem ist, dass das private Briefing teilweise schwammig übersetzt ist. In dem selben Interview wird über eine technische Demo gesprochen, in der anderen Version wird über ein Remake geredet, in der neue Features kommen. Was ist nun richtig? :zwinkern:
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- The 3DS version of Ocarina of Time we first saw this morning is real. Sort of. Miyamoto is playing with it at the briefing (no press hands-on, sadly), but like a few other 3DS titles shown off so far is merely a tech demo for the new hardware. He says he liked the openness of Hyrule Field in Ocarina of Time, and wanted to recreate that sensation in 3D to see how people liked it.
- As for Star Fox 64, Miyamoto says that he started work on a Star Fox game the instant Nintendo began work on the 3DS.
- Miyamoto says he doesn't just want to port old games to the 3DS, and that the Ocarina and Star Fox demos we've seen today are things the company is actively developing, at least in terms of scope and design if not in terms of literally developing.
- According to Miyamto, the depth of 3D effects really help you see things like whether Mario is actually standing right under a block or not.
- Back onto re-releasing older games, Miyamoto says Nintendo is looking at them individually to see how 3D can affect them and what possible new features they could add to the games.
Quelle: Kotaku.com
Nachtrag
Ah endlich ein Interview, was etwas Klarheit schafft:
IGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?
Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it. :)